
The main one we care about is the first entry - emote/fistbump. Popping open the emote sheet, we can see emote names, their text commands, and a list of "ActionTimeline" columns in the row.Īs you can see, not all ActionTimeline entries are filled out. I'll be using Godbert to view game sheets. I used the Fist Bump emoteīack when I wrote my C++ converter, and I've been using it again, so we'll use that here. This is where tools like Godbert come in handy, since there aren't reallyĪny easy to use tools for identifying animations or skeletons. However, it's not always easy to tell which file you need. Obtaining the files you needįFXIV's files are only browsable with third party tools, like FFXIV Explorer above, which is what I use. It's not as easy as using something like Textools or the quick launcher. OR: Some other method of viewing game sheets, such as.They must be raw files, and not converted in any way. OR: Some other method of obtaining raw files from the game.You can place this plugin in your 3DS Max plugins folder.No other editors are supported with this method. pip install bs4 at a terminal or command line. Click releases, download the latest one, and extract the folder somewhere on your system. You need VSU_4\vcredist_x86.exe from the link.

Before anything, the VC++2012 32-bit Redist from here.Provides a quick and easy way to mod animations in FFXIV.
